CONTENT STANDARD E: Science and
Technology
As a result of activities in grades K-4, all students should develop
Abilities of technological design
Understanding about science and technology
Abilities to distinguish between natural objects and objects made
by humans
DEVELOPING STUDENT ABILITIES AND UNDERSTANDING
The science and technology standards connect students to the designed
world, offer them experience in making models of useful things, and
introduce them to laws of nature through their understanding of how
technological objects and systems work.
This standard emphasizes developing the ability to design a solution
to a problem and understanding the relationship of science and technology
and the way people are involved in both. This standard helps establish
design as the technological parallel to inquiry in science. Like the
science as inquiry standard, this standard begins the understanding
of the design process, as well as the ability to solve simple design
problems.
Children in grades K-4 understand and can carry out design activities
earlier than they can inquiry activities, but they cannot easily tell
the difference between the two, nor is it important whether they can.
In grades K-4, children should have a variety of educational experiences
that involve science and technology, sometimes in the same activity
and other times separately. When the activities are informal and open,
such as building a balance and comparing the weight of objects on
it, it is difficult to separate inquiry from technological design.
At other times, the distinction might be clear to adults but not to
children.
Children's abilities in technological problem solving can be developed
by firsthand experience in tackling tasks with a technological purpose.
They also can study technological products and systems in their world--zippers,
coat hooks, can openers, bridges, and automobiles. Children can engage
in projects that are appropriately challenging for their developmental
level--ones in which they must design a way to fasten, move, or communicate.
They can study existing products to determine function and try to
identify problems solved, materials used, and how well a product does
what it is supposed to do. An old technological device, such as an
apple peeler, can be used as a mystery object for students to investigate
and figure out what it does, how it helps people, and what problems
it might solve and cause. Such activities provide excellent opportunities
to direct attention to specific technology--the tools and instruments
used in science.
Suitable tasks for children at this age should have clearly defined
purposes and be related with the other content standards. Tasks should
be conducted within immediately familiar contexts of the home and
school. They should be straightforward; there should be only one or
two well-defined ways to solve the problem, and there should be a
single, well-defined criterion for success. Any construction of objects
should require developmentally appropriate manipulative skills used
in elementary school and should not require time-consuming preparation
and assembly.
See the example entitled "Weather
Instruments"
Over the course of grades K-4, student investigations and design
problems should incorporate more than one material and several contexts
in science and technology. A suitable collection of tasks might include
making a device to shade eyes from the sun, making yogurt and discussing
how it is made, comparing two types of string to see which is best
for lifting different objects, exploring how small potted plants can
be made to grow as quickly as possible, designing a simple system
to hold two objects together, testing the strength of different materials,
using simple tools, testing different designs, and constructing a
simple structure. It is important also to include design problems
that require application of ideas, use of communications, and implementation
of procedures--for instance, improving hall traffic at lunch and cleaning
the classroom after scientific investigations.
Experiences should be complemented by study of familiar and simple
objects through which students can develop observation and analysis
skills. By comparing one or two obvious properties, such as cost and
strength of two types of adhesive tape, for example, students can
develop the abilities to judge a product's worth against its ability
to solve a problem. During the K-4 years, an appropriate balance of
products could come from the categories of clothing, food, and common
domestic and school hardware.
A sequence of five stages--stating the problem, designing an approach,
implementing a solution, evaluating the solution, and communicating
the problem, design, and solution--provides a framework for planning
and for specifying learning outcomes. However, not every activity
will involve all of those stages, nor must any particular sequence
of stages be followed. For example, some activities might begin by
identifying a need and progressing through the stages; other activities
might involve only evaluating existing products.
GUIDE TO THE CONTENT STANDARD
Fundamental abilities and concepts that underlie this standard include
ABILITIES OF TECHNOLOGICAL DESIGN
IDENTIFY A SIMPLE PROBLEM. In problem identification, children should
develop the ability to explain a problem in their own words and identify
a specific task and solution related to the problem.[
See
Content Standard A (grades K-4)]
PROPOSE A SOLUTION. Students should make proposals to build something
or get something to work better; they should be able to describe and
communicate their ideas. Students should recognize that designing
a solution might have constraints, such as cost, materials, time,
space, or safety.
IMPLEMENTING PROPOSED SOLUTIONS. Children should develop abilities
to work individually and collaboratively and to use suitable tools,
techniques, and quantitative measurements when appropriate. Students
should demonstrate the ability to balance simple constraints in problem
solving.
EVALUATE A PRODUCT OR DESIGN. Students should evaluate their own
results or solutions to problems, as well as those of other children,
by considering how well a product or design met the challenge to solve
a problem. When possible, students should use measurements and include
constraints and other criteria in their evaluations. They should modify
designs based on the results of evaluations.
COMMUNICATE A PROBLEM, DESIGN, AND SOLUTION. Student abilities should
include oral, written, and pictorial communication of the design process
and product. The communication might be show and tell, group discussions,
short written reports, or pictures, depending on the students' abilities
and the design project.
UNDERSTANDING ABOUT SCIENCE AND TECHNOLOGY
People have always had questions about their world. Science is
one way of answering questions and explaining the natural world.
People have always had problems and invented tools and techniques
(ways of doing something) to solve problems. Trying to determine the
effects of solutions helps people avoid some new problems.
Scientists and engineers often work in teams with different individuals
doing different things that contribute to the results. This understanding
focuses primarily on teams working together and secondarily, on the
combination of scientist and engineer teams.
Women and men of all ages, backgrounds, and groups engage in a
variety of scientific and technological work.
Tools help scientists make better observations, measurements, and
equipment for investigations. They help scientists see, measure, and
do things that they could not otherwise see, measure, and do.
ABILITIES TO DISTINGUISH BETWEEN NATURAL OBJECTS AND OBJECTS MADE
BY HUMANS
Some objects occur in nature; others have been designed and made
by people to solve human problems and enhance the quality of life.
Objects can be categorized into two groups, natural and designed.