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CONTENT STANDARD E: Science and Technology

As a result of activities in grades K-4, all students should develop

Abilities of technological design

Understanding about science and technology

Abilities to distinguish between natural objects and objects made by humans

DEVELOPING STUDENT ABILITIES AND UNDERSTANDING

The science and technology standards connect students to the designed world, offer them experience in making models of useful things, and introduce them to laws of nature through their understanding of how technological objects and systems work.

This standard emphasizes developing the ability to design a solution to a problem and understanding the relationship of science and technology and the way people are involved in both. This standard helps establish design as the technological parallel to inquiry in science. Like the science as inquiry standard, this standard begins the understanding of the design process, as well as the ability to solve simple design problems.

Children in grades K-4 understand and can carry out design activities earlier than they can inquiry activities, but they cannot easily tell the difference between the two, nor is it important whether they can. In grades K-4, children should have a variety of educational experiences that involve science and technology, sometimes in the same activity and other times separately. When the activities are informal and open, such as building a balance and comparing the weight of objects on it, it is difficult to separate inquiry from technological design. At other times, the distinction might be clear to adults but not to children.

Children's abilities in technological problem solving can be developed by firsthand experience in tackling tasks with a technological purpose. They also can study technological products and systems in their world--zippers, coat hooks, can openers, bridges, and automobiles. Children can engage in projects that are appropriately challenging for their developmental level--ones in which they must design a way to fasten, move, or communicate. They can study existing products to determine function and try to identify problems solved, materials used, and how well a product does what it is supposed to do. An old technological device, such as an apple peeler, can be used as a mystery object for students to investigate and figure out what it does, how it helps people, and what problems it might solve and cause. Such activities provide excellent opportunities to direct attention to specific technology--the tools and instruments used in science.

Suitable tasks for children at this age should have clearly defined purposes and be related with the other content standards. Tasks should be conducted within immediately familiar contexts of the home and school. They should be straightforward; there should be only one or two well-defined ways to solve the problem, and there should be a single, well-defined criterion for success. Any construction of objects should require developmentally appropriate manipulative skills used in elementary school and should not require time-consuming preparation and assembly.

See the example entitled "Weather Instruments"

Over the course of grades K-4, student investigations and design problems should incorporate more than one material and several contexts in science and technology. A suitable collection of tasks might include making a device to shade eyes from the sun, making yogurt and discussing how it is made, comparing two types of string to see which is best for lifting different objects, exploring how small potted plants can be made to grow as quickly as possible, designing a simple system to hold two objects together, testing the strength of different materials, using simple tools, testing different designs, and constructing a simple structure. It is important also to include design problems that require application of ideas, use of communications, and implementation of procedures--for instance, improving hall traffic at lunch and cleaning the classroom after scientific investigations.

Experiences should be complemented by study of familiar and simple objects through which students can develop observation and analysis skills. By comparing one or two obvious properties, such as cost and strength of two types of adhesive tape, for example, students can develop the abilities to judge a product's worth against its ability to solve a problem. During the K-4 years, an appropriate balance of products could come from the categories of clothing, food, and common domestic and school hardware.

A sequence of five stages--stating the problem, designing an approach, implementing a solution, evaluating the solution, and communicating the problem, design, and solution--provides a framework for planning and for specifying learning outcomes. However, not every activity will involve all of those stages, nor must any particular sequence of stages be followed. For example, some activities might begin by identifying a need and progressing through the stages; other activities might involve only evaluating existing products.

GUIDE TO THE CONTENT STANDARD

Fundamental abilities and concepts that underlie this standard include

ABILITIES OF TECHNOLOGICAL DESIGN

IDENTIFY A SIMPLE PROBLEM. In problem identification, children should develop the ability to explain a problem in their own words and identify a specific task and solution related to the problem.[ See Content Standard A (grades K-4)]

PROPOSE A SOLUTION. Students should make proposals to build something or get something to work better; they should be able to describe and communicate their ideas. Students should recognize that designing a solution might have constraints, such as cost, materials, time, space, or safety.

IMPLEMENTING PROPOSED SOLUTIONS. Children should develop abilities to work individually and collaboratively and to use suitable tools, techniques, and quantitative measurements when appropriate. Students should demonstrate the ability to balance simple constraints in problem solving.

EVALUATE A PRODUCT OR DESIGN. Students should evaluate their own results or solutions to problems, as well as those of other children, by considering how well a product or design met the challenge to solve a problem. When possible, students should use measurements and include constraints and other criteria in their evaluations. They should modify designs based on the results of evaluations.

COMMUNICATE A PROBLEM, DESIGN, AND SOLUTION. Student abilities should include oral, written, and pictorial communication of the design process and product. The communication might be show and tell, group discussions, short written reports, or pictures, depending on the students' abilities and the design project.

UNDERSTANDING ABOUT SCIENCE AND TECHNOLOGY

People have always had questions about their world. Science is one way of answering questions and explaining the natural world.

People have always had problems and invented tools and techniques (ways of doing something) to solve problems. Trying to determine the effects of solutions helps people avoid some new problems.

Scientists and engineers often work in teams with different individuals doing different things that contribute to the results. This understanding focuses primarily on teams working together and secondarily, on the combination of scientist and engineer teams.

Women and men of all ages, backgrounds, and groups engage in a variety of scientific and technological work.

Tools help scientists make better observations, measurements, and equipment for investigations. They help scientists see, measure, and do things that they could not otherwise see, measure, and do.

ABILITIES TO DISTINGUISH BETWEEN NATURAL OBJECTS AND OBJECTS MADE BY HUMANS

Some objects occur in nature; others have been designed and made by people to solve human problems and enhance the quality of life.

Objects can be categorized into two groups, natural and designed.

 

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